Nintendo opens 2028 new-graduate pre-entry and science, engineering event registration
Nintendo has opened pre-entry for its 2028年度 new-graduate recruitment. Registration for science and engineering recruitment events also began on October 8, 2026, alongside the publication of recruitment information covering roles, events, the selection process, application requirements and Q&A.

Full Report
Nintendo's new-graduate recruitment page says pre-entry for the 2028年度 cohort is open, with registration for science and engineering recruitment events beginning on October 8, 2026. Information for the cohort—including job descriptions, events, the selection process, application requirements and Q&A—was posted the same day.
The science and engineering roles span software, hardware, manufacturing, corporate IT, general engineering, purchasing and production management, and intellectual property. The page describes the console OS, SDK and middleware development role as covering work from console operating systems through development tools and middleware. Corporate IT responsibilities include internal systems, IT infrastructure, security and coordination with IT teams at overseas subsidiaries.
The page also divides design work into software production, hardware production and artwork production. Software production includes development of games, operating systems and services. The role descriptions give prospective applicants a clearer view of the work areas included in the recruitment and where to find information about the process.
Why This Matters
The update combines open pre-entry and event registration with descriptions of the roles being recruited. That gives prospective applicants practical detail for distinguishing areas such as console software development, corporate IT and manufacturing.
Evidence
Start with the primary evidence, then review supporting sources and context.
Primary Evidence
12028年度 プレエントリー受付を開始しました。理工系の採用イベントへのお申し込みも受付中です。
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