Rumor· Nintendo· Published Jul 3, 2026

My Nintendo News: Aspyr explains why Rise of the Tomb Raider targets 30fps on Switch 2

Aspyr project leaders noted that consistent 60fps performance for Rise of the Tomb Raider on Nintendo Switch 2 was unreachable without sacrificing significant visual quality.

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DNA Brief

Signal Summary

In an interview reported by My Nintendo News, Aspyr producers revealed that technical limitations and GPU intensity forced the studio to prioritize graphical fidelity over a higher frame rate for the Switch 2 port.

Why It Matters

This clarifies performance expectations for modern ports on Nintendo's latest hardware, showing that even older titles may prioritize visuals over frame rate due to specific architectural demands.

DNA Read

The report attributes specific quotes to Aspyr producers regarding the technical hurdles of the Switch 2 version.

Evidence

Start with the primary evidence, then review supporting sources and context.

1 items

Primary Evidence

1
  • My Nintendo NewsDocumentOriginal

    Aspyr says Rise of Tomb Raider couldn’t run at 60fps on Switch 2 “without serious compromises”

    Aspyr says Rise of Tomb Raider couldn’t run at 60fps on Switch 2 “without serious compromises” July 3, 2026 Sickr 18 Comments In a new interview Aspyr producer manager Anna Grant a